Mario & Luigi: Brothership

Mario & Luigi: Brothership is not for hardcore gamers but is also boring enough to drive kids away
70/10023271
Platforms
Nintendo Switch
Publisher
Nintendo
Rating
E (for everyone)
Genre
RPG
Release date
Nov 7, 2024
Overall Score
Rating Overview
Gameplay/Controls
Graphics/Visuals
Sound and Music
Story and Narrative
Replayability
Performance / Tech Issues
Non-Wokeness
Rating Summary
Despite being among the most beautiful games ever rendered, Mario & Lugi: Brothership is simplistic, repetitive, and rather tedious. That said, my 10-year-old loved the first 3/4 of it before finally saying he'd had enough. If you're a hardcore RPG fan, you'd be better served by countless other games. However, if you're looking for a safe entry-level game to introduce your children to RPG's you might be able to justify the $60 pricetag

There have been some developments as I've continued playing that warrant your consideration before buying. See the WOKE ELEMENTS below.
Audience Woke Score
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In Mario & Luigi: Brothership, the iconic duo embarks on a nautical adventure in the new setting of Concordia, a vast sea dotted with islands that were once part of a single landmass. The Uni-Tree, which held the islands together, has wilted, causing them to drift apart. Mario and Luigi, along with a young researcher, pilot a ship housing a new Uni-Tree sapling. Their mission is to reconnect the islands by linking them to the Great Lighthouses that amplify the sapling’s power.

The Good:

  • The artwork is beautiful.

The Bad:

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  • The gameplay is mind-numbingly repetitive
  • The combat controls don’t feel as responsive as they should
  • The story is barely existent (kind of an issue with an RPG)
  • Puzzles are overly simplistic and practically solve themselves.

The Ugly:

  • None

Mario & Luigi: Brothership Review

Brothership possesses all of the requisite RPG accoutrement – character leveling, side quests, gear, and item acquisition. Unfortunately, it’s all very rudimentary and unimpressive. The character leveling system shows Mario and Luigi’s advancement but only allows players to manually modify one special aspect of each character every seven levels, which wouldn’t be such a big deal if the combat weren’t so tedious.

In fact, everything in Mario & Luigi: Brothership seems designed to make players lament that there’s more to do. One of the major reasons for this is the way in which most puzzles are solved. Anyone who’s played an RPG in the last forty years knows that puzzles are the key ingredient to maintaining player interest. Unfortunately, Brothership goes out of its way to suck the fun out of most of them by all but solving them for you. In fact, Luigi has an “inspiration” mode in which he literally alights with a leap in logic, which results in either a cut screen requiring you to do nothing more than hit a button to initiate his actions or, at best, highlights the obstacles, switches, etc needed to move forward, often accompanied by a bit of dialogue to direct you to the puzzle’s solution perfectly. The result is that the player is left feeling as though they are doing little more than steering on a track with limited turns.

While everything in Mario & Luigi: Brothership is repetitive, the combat is the worst offender. Turn-based and very reminiscent of early RPGs in which the heroes enter the combat screen on one side and the various monsters on the right, the combat options are limited, and most are only slight variations of one another, as are the monsters.

Ultimately, adults will feel their brains seeping out of their heads very early into the game, and even kids (if they are anything like my 10-year-old son) will eventually grow bored. If you’re looking for a good Mario game, get yourself Super Mario 3D World + Bowser’s Fury.

 

WOKE REPORT

Girls, Girls, Girls
  • Every positively aligned NPC of consequence is a female. Conversely, all of the villains are male.
Chivalry Taken Out Back, Shot, and Drowned
  • A foundational component of all core Mario games, the exception being Super Mario 2, which was narratively a dream and, therefore moot, is that Mario and, to an extent, Luigi love Princess Peach to the point that they continually put their lives on the line to repeatedly rescue her from the evil clutches of Bowser et al. However, in a complete 180° turn, Brothership gives players the option to either place her or Luigi in mortal danger. Choose Luigi, and you have to complete the next section of the game without his help in the never-ending slog of repetitive monster encounters, but you get better intel on what awaits you. Choose Peach, and you will keep Luigi fighting by your side. From a purely tactical POV, it’s a no-brainer choice. The game is incredibly simplistic, and to get it over with as quickly as possible, I’ve chosen to stick with Luigi. However, it shouldn’t be an option. Should the game developers want to show that Peach is brave, fine. Let her volunteer to be kidnapped, only to have Luigi or Mario immediately jump in and say that there’s no way that they are letting her be taken. It makes me sick that my 10-year-old son got to this point before I did. However, I made the rookie mistake of playing a few hours of it and deeming it ok. Thank God, I’m playing the game, too, and can now have a conversation with him about men’s God-given roles as protectors.
    • Neither Mario nor Luigi hesitate about the possibility of her going. Everyone accepts that it is Mario’s choice and all of the broad NPC’s cheer on her bravery.
    • There is a lot more game after this (like 75%), and since this is the only instance of this, strictly by the numbers, it’s not enough to justify moving the Woke-O-Meter more than I have, but it’s enough for me to dissuade you from buying it.

James Carrick

James Carrick is a passionate film enthusiast with a degree in theater and philosophy. James approaches dramatic criticism from a philosophic foundation grounded in aesthetics and ethics, offering insight and analysis that reveals layers of cinematic narrative with a touch of irreverence and a dash of snark.

2 comments

  • Anonymous from Florida

    November 16, 2024 at 4:31 pm

    I’m going to have to disagree with you about the “Chivalry Taken Out Back, Shot, and Drowned” bullet point.

    Knowing Nintendo, it is highly unlikely that it took the implications you refer to into consideration when developing this plot point. What is far more likely is that it took into consideration the reputation of the damsel in distress trope itself.

    Over the past decade or so, the trope has received criticism not only from radical feminists who think the trope itself is sexist, but also from ordinary players who see it as unoriginal and anti-innovative. Nintendo appears to have taken such criticism to heart, which is why the trope has been much less present in the Switch era (2017-present). In fact, since the Switch era began Peach has needed to be rescued in just five games: Super Mario Odyssey; Super Smash Bros. Ultimate; Luigi’s Mansion 3; Paper Mario: The Origami King; and Mario & Luigi: Brothership. Although it is unclear whether Nintendo went this route to please the radical feminists, ordinary players, or both, it has nonetheless drawn the ire of conservative players who see it as a subtle insult because, from their point of view, it amounts to calling them, personally, sexist for enjoying playing the older games.

    After Paper Mario: The Origami King came out, Nintendo wouldn’t release another game featuring Peach needing to be saved for over four years. During this period the movie came out, which led to speculation that the trope would be discarded entirely going forward. While this speculation has since been definitively disproven by Mario & Luigi: Brothership, what that game actually does with the trope can’t be considered a total victory for either side of the “is the damsel in distress trope sexist” debate. Why? Because the trope is optional as opposed to mandatory. While on paper it seems like a win-win because it gives both sides the opportunity to choose the story they want, in practice it neither affirms nor denies the validity of each side’s respective argument. Neither side sees this as a good thing, because from their perspectives it is a binary choice. One argument is valid, and the other is not.

    Perhaps that was Nintendo’s intention? If so, from a purely pragmatic standpoint it’s a genius move. But from an ideological standpoint, it’s a disappointment.

    Reply

  • Rabijoy

    December 17, 2024 at 4:34 pm

    This game doesn’t have a single ounce of wokeness in it. You’re wrong.

    Reply

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